This order is preferable for clashes, as melee units will try to take advantage of the surrounding as much as possible and fill in the ranks whereas ranged units will close in for accurate shots. It orders them to charge toward their enemies at the start of the battle, flanking them whenever possible. They will hold on to the order indefinitely, unless given new commands via RTS mode.Īttack is the default order for armies. The maximum amount of unit the game can simulate is 24 million units, that is, if your computer can handle it.Īrmies can be given orders that dictates how they act on the battlefield. Numbers of units in their ranks can be set by the amount, which defaults to 100,000. Each army can be assigned to one of 4 teams, which are hostile to each other. Units can be picked to form an army from a wide variety of categories ranging from Ancient Egypt to WW2. Armies can be deleted by clicking on the cross, the minus sign, or be cleared via the Reset All button. More armies can be added by clicking the plus sign at the bottom left, up to a maximum of 18 armies. The left screen is for setting up armies for the battle. Obstacles such as buildings and steep terrain will prevent units from spawning, so place carefully! They can be moved by holding left-click and rotated by holding right-click. The map can be zoomed in and out by using the mousewheel.Īrmies are represented by colored quadrilaterals on the map, with an arrow pointing the direction it is facing. The map can be moved by holding left click while moving the mouse opposite of the intended direction. What does that mean? That means every piece of shiny armor is reflecting it’s true surroundings, every bright surfaces illuminates it’s surroundings and effects the overall lighting.The right screen shows the selected Map of the battle, which can be selected from a dropdown. This enables bounce light completely in real time. So I built my own dynamic global illumination lighting engine. But I didn’t stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. Each individual decides his own path and navigates complex environments. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren’t many engines that you can chuck 10,000 characters in and expect good performance. Want to see what a battle of 100,000 units looks like? We don’t recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! Ultimate Epic Battle Simulator Free Download: That is why we decided not to limit the amount of units in battle. The main focus in this game is giving the player no restrictions to what he can do. Ultimate Epic Battle Simulator Install-Game: Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens. Mess around with a massive variety of units. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits. About Game Ultimate Epic Battle Simulator Free Download v1.7
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